FILM / BOOKS / THEATER / GAMES / MUSIC
Build an ARPG
Team; Game design, programming, art & sound
Project time; 3 weeks
Engine; Unity
After a democratic vote we decided to go for an ARPG that’s not super violent. We let our hero be a sloth living in the amazonas, that couldn’t sleep because of all the hamsters, disturbing her beauty sleep. Enough is enough.
We were a game design team of two designers on this project. My roles in the project was:
I am kind of an over-creative person who is in constant development and with a belief that everything can always be better while my co-designer in this project was quite the opposite – so we completed each other well with me gently pushing, and she gently pulling.
We tried to be involved in each other’s work and help each other out. We did a couple of levels each but in the end we only had time to execute two of them. I tried to work with the narrative that changed a bit during the project time. Also did character design and some game mechanics.
This game turned out quite cute. It has some flaws (I admit; a lot) but still; I’m proud.
I love to meet up and talk film, music videos, children’s culture, games or life in general. You’ll find me at any of the coffeshops around Södermalm, Stockholm or on discord or any other social media platform. If you’re hiring and looking for competens and want to read my CV – click on the link and download the one that seams to fit your purpose.
Director/Writer/Editor
Kalle Carmback
Producer
Amanda Davin
DOP
Arpi Sahakya
The song “Vi var trouble” (We were trouble) is a nostalgic trip back to the nighties and a mixture of Anjas and my own troublesome memories. It’s an ambitious zero budget production.