World building. Build a vertical slice with enviromental storytelling.
Team; Game design, art, sound
Project time; 3 weeks
We wanted to create a gothic story of magic and wonders. Shrines and Gods. Our aim was towards the sky – straight at the city of gods.
We were a game design team of three designers on this project. My role was:
You’ve lost everything you got to the fury of a group of be-winged creatures you call gods – but act more like a group of hoodlums. You take the only thing you possess; a plushie that use to belong to your dead child, and walk the road up to the shrine to do your final sacrifice. Will the gods see the value of the plushie and let you in to the city of gods. If they do… your revenge will be sweet.
The song “Vi var trouble” (We were trouble) is a nostalgic trip back to the nighties and a mixture of Anjas and my own troublesome memories. It’s an ambitious zero budget production.